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AI Insights · Timothy · April 2022

Top 5 Low Poly Games on Unified Platform in Russia - Q1 2022

Discover the performance trends of the top 5 low poly games in Russia for the first quarter of 2022, including downloads, revenue, and active user metrics.

Top 5 Low Poly Games on Unified Platform in Russia - Q1 2022

In the first quarter of 2022, the top five low poly games in Russia saw varying performance trends across downloads, revenue, and active users. Here’s a detailed look at how these games fared during this period based on data from Sensor Tower.

Roblox experienced a significant decline in weekly revenue, starting from approximately $236K at the end of December 2021 and dropping to around $65.5K by the end of March 2022. Downloads fluctuated, with a peak of 255K in late December and a gradual decrease to 208K by the end of March. Weekly active users were relatively stable around 7M, with minor fluctuations throughout the quarter.

Riding Extreme 3D had a notable increase in weekly downloads, peaking at approximately 157K in the last week of March, up from 53.9K at the beginning of the quarter. Active users also saw a significant rise, from 154K in late December to 362K by the end of March. However, the weekly revenue remained low, peaking at just over $100 at the start of the quarter and dwindling to almost zero by the end of March.

Retro Garage - Car Mechanic showed a mixed performance. Weekly downloads were highest at 103K in late December and remained relatively stable around 70K towards the end of March. Active users followed a similar pattern, peaking at 262K in late December and stabilizing around 207K by the end of the quarter. The weekly revenue saw a decline from $318 at the end of December to zero by mid-March.

Idle Lumber Empire saw its weekly downloads peak at 105K in late February before dropping sharply to just over 3.3K by the end of March. Active users followed a similar trend, rising to 187K in late February and falling to approximately 27K by the end of March. Weekly revenue decreased significantly from around $4.7K in late December to just $174 by the end of March.

Stick vs Craftman experienced strong initial growth in downloads and active users, peaking at 167K and 200K, respectively, in early February. However, both metrics saw a sharp decline towards the end of the quarter, with downloads dropping to 3K and active users to 14K by the end of March. The weekly revenue for this game remained negligible throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022